Sid Meier’s Civilization 7, like its predecessors, has once again revolutionized its classic strategy formula by introducing numerous thrilling updates. The separation of civilizations from their leaders, the division into three distinct eras, and several gameplay modifications make for a richer strategic experience. However, the standout feature in this latest installment might just be the all-new ‘commanders’ system.
Historically, the Civilization series has always put a high premium on making a significant impact through warfare. Players have to strategically rally various units to defend their borders, invade opposing territories, and counter multiple threats. This element remains crucial in Civilization 7, but Firaxis has added an intriguing twist with the introduction of commanders. This new system reshapes the warfare mechanics, infusing it with exciting new dynamics.
Traditionally, players had to manage a multitude of individual units, moving them one by one across the map to engage in battles. Previous versions like Civilization 6 allowed stacking up to three similar units into larger formations, but this often resulted in logistical challenges for players who had to maneuver troops one by one before initiating a conflict. With Civilization 7’s commanders, this is no longer the case.
Initially, each commander can support up to four units, and with upgrades, up to six. This assembly is versatile regardless of unit type, all housed under one command unit. Once stationed, players can deploy their troops at strategic points, engage in battles, and reassemble to redeploy elsewhere as needed. This mechanic not only streamlines gameplay and reduces turn times but also encourages players to strengthen their forces strategically. Victorious commanders continue to grow stronger, adding a rewarding progression to warfare.
Commanders influence the battlefield with an authority that provides units within their radius with special bonuses. They can direct focused attacks or build fortifications. As they succeed in battle, commanders earn experience, allowing them to level up and unlock new talents. Enhancements can range from boosting unit capacity and movements to increasing the area of influence and intensifying attacks within it, cementing commanders as a pivotal component of Civ 7’s combat system.
This centralized upgrade system shifts away from Civilization 6’s individual unit enhancements, offering a collective benefit that makes protecting these commanders essential. Their survivability is crucial, as losing a commander could mean surrendering significant tactical advantages. However, when players harness their full potential, they might turn the tide of war in their favor.
The addition of commanders revitalizes the combat mechanics in Civilization 7, possibly making warfare more compelling for players. Firaxis didn’t stop there, extending this feature to naval and air units as well, providing a comprehensive military strategy system that players can choose to leverage or not. Implementing commanders isn’t mandatory, but their inclusion offers a strategic edge, delivering faster gameplay and enriched decision-making—an unequivocal win for the Civilization franchise.