Once upon a time, there was an incredibly popular card-drafting game known as 7 Wonders. The concept of drafting, where you select a card to keep and pass the others on, loses its edge with just two players since there’s no surprise in predicting what you’ll get. To remedy that, the makers released a two-player spin-off called 7 Wonders Duel. This version smartly mimicked the drafting experience by providing a mix of face-up and face-down cards to pick from. It too became a hit, so much so that it recently got a shiny new makeover inspired by Tolkien’s universe as Lord of the Rings: Duel for Middle-Earth.
Now, let’s open the box and discover what’s inside. As you’d expect from a card game, it mostly contains cards, but they’re not just any cards. They are rich with stunning Middle-earth artwork. Some illustrations even join together into panoramic scenes, although collecting them all during gameplay could be a challenge. Each card features a colorful top bar that categorizes them and symbols that detail what they can offer and what it takes to obtain them.
Newcomers will likely be intrigued by the game’s other components designed to keep track of your progress. You’ll find a mini Middle-earth map where you place charming little wooden pieces representing armies and castles. Another delightful feature is the ring track, where a plastic slider moves hobbits closer to their Mount Doom goal or a plastic ringwraith advances towards them. It’s all tailored so that while the hobbits inch forward, they can never escape the ringwraith.
The game also includes stacks of punchable cardboard pieces. These represent shields for various neutral Middle-earth factions players aim to ally with, showcasing a reward icon on the back. Alongside these are numerous gold coins and region tiles indicating which fortress you can construct, its cost, and the benefits gained.
When it comes to rules and gameplay, 7 Wonders: Duel achieved two-player drafting by arranging cards in overlapping rows of face-up and face-down cards. This method is faithfully carried over here, with players taking on roles as either the dark lord Sauron or the free peoples of Middle-earth. You can’t choose or flip a card unless the ones below it are cleared, adding a layer of strategy as you aim to limit your opponent’s options while maximizing your own future moves.
As for game dynamics, many early cards come free, letting players build their tableau with ease. As you progress, stronger cards demand specific skill icons or prerequisites. If short on resources, you can spend gold to compensate or discard a card for some extra cash.
In this Lord of the Rings iteration, there’s an intriguing twist compared to its predecessor. Players vie for victory by collecting ring symbols to advance on a ring quest track, forming alliances with factions like Elves or Ents, or deploying armies to claim Middle-earth regions. Achieving victory in any of these categories brings an instant win, or the game ends with whoever controls the most regions when the deck runs out.
The game ingeniously positions players to reach the threshold of victory conditions by the third round, resulting in a thrilling finish as you race not only to cross the line but also to block your opponent’s advances. It transforms the half-hour game into an epic showdown that thrills despite its swift pace.
However, after multiple rounds, you might ponder how much strategy versus luck dictates the outcome. Revealing a crucial card can profoundly impact who wins or loses, often leaving players questioning the extent of their influence over the game. While the decisions you make do matter, the designed closeness of gameplay means that missed opportunities for one player often translate into gains for the other, thus balancing the thrilling tension with an element of chance.
One unique feature in this version is fortresses, which come into play as potential game-changers. Each can be purchased with skill symbols and gold, offering significant rewards that integrate into core game mechanics. They not only grant special powers, like free moves on the ring track for controlling Minas Tirith, but also serve strategic purposes by allowing you to place an indomitable fortress on the map.
Despite the impressive artwork and nods to Tolkien’s world, the game’s thematic link to the original books often feels tenuous. Collecting ring cards doesn’t quite capture the urgency of the Fellowship’s journey, and alliances don’t always align with canonical allegiances. Sauron allying with Elves, or free peoples capturing Mordor, might make thematic purists wince. Although these scenarios give a playful twist, they risk trivializing the epic narratives Tolkien created.
In conclusion, while the game doesn’t perfectly embody Tolkien’s saga, its engaging mechanics and strategic depth offer a captivating experience, making it a worthy addition for fans of strategy-based board games.