Yesterday saw the reveal of Microsoft’s latest innovation for Xbox: Muse, a generative AI model aimed at sparking creativity in game design. Accompanying this launch, an in-depth article on Nature.com and a blog post with a YouTube video were released to broaden the narrative around this new technology. If the term “gameplay ideation” leaves you scratching your head, you’re not alone. Microsoft describes it as a way of generating “game visuals, controller actions, or both,” but in reality, its range of applications is quite limited. Muse isn’t about to replace the traditional game development process anytime soon.
Despite these constraints, the data generated by Muse offers some intriguing insights. The model was trained on a large scale using H100 GPUs, processing around a million updates to extend one second of live gameplay into nine additional seconds of simulated action that accurately mirrors the game engine. Notably, the training data was sourced mainly from existing multiplayer sessions.
Interestingly, to achieve this, Microsoft didn’t just rely on a single PC setup. Instead, they employed a cluster of 100 Nvidia H100 GPUs. This approach significantly increased costs and energy consumption, producing a mere nine seconds of future gameplay in a resolution of 300×180 pixels—hardly groundbreaking.
The team’s most notable achievement with Muse thus far is its ability to duplicate props and enemies in the game environment while maintaining their original functionalities. This advancement begs the question: is it really worth all this expense and effort when traditional development tools can achieve similar results by simply spawning new entities?
While Muse shows promise in maintaining continual object presence and accurately replicating game behaviors, these advancements feel rather extravagant compared to conventional game development methods. The current capabilities of Muse seem to be a detour off the well-trodden path of efficient game design.
As the technology behind Muse progresses, it might eventually perform more remarkable tasks. Yet, right now, it joins the ranks of numerous other projects attempting to create a complete gameplay model through AI alone. Although there’s a certain accuracy and continuity achieved through the use of this technology, it seems to offer an inefficient alternative for game creation or testing. After thoroughly examining Muse’s potential, it remains puzzling why anyone would opt for this method at present over more traditional, reliable, and already-established processes.